Manage the thickness of a complex shape

I have a model created that is a hollowed out torso intended to be used as a skin layer. My issue is that I need to get the wall thickness to a consistent 1/8 of an inch throughout the model but I’m having trouble finding an efficient way to do it. I was thinking maybe extracting the surface off of the model and somehow extruding it to an 1/8 of and inch, I was wondering if that was possible or if there was another way to achieve what I am looking to do.

Hello - if that is a polysurface, then OffsetSrf is where I’d start - you may have some cleanup to do if that is a very complex polysurface. If it is a mesh, OffsetMesh.

-Pascal

Yes! the only other issue I’m having is extracting the outer face of the mesh. It wont let me explode the edges because the mesh is too complex. Is there a way to remove the outer face or should I rework the mesh in another program?

Hello - try ExtractMeshPart

-Pascal

Great thank you!