Manage Cycles/Raytraced repeat of texture with GhShaderNodes

Hi,

is there a way to adjust the repeat of a texture. Same like mapping node in blender?

cheers,
Detlef

Hi @detlef_mueller,

the node for that isn’t exposed through GhShaderNodes yet.

Hi Nathan,

Is there another way I can manipulate the repeat?

cheers,

Detlef

Sure, just use regular shader math nodes after you separate the UV vector (or any other for that matter):