Oddly, I am even using them in SubD editing for placeholders for car lights and whatnot, to shorten the round-robin workflow matching the car to the lights and vice-versa.
Unfortunately, I have an idea: Perhaps the Decal widget to also set the depth cut-off. Basically, this adds one more control which allows the decal to be depth truncated, so the decal doesn’t go all the way through both sides an object.
This would offer more flexibility, and perhaps also increase performance, as the decal projection does not reach extraneous surfaces, or try to.
As a user, this isn’t as important to me as…large-texture performance, but if you need an idea…
Sent, with my laptop info. It consistently happens on both of my systems, including my AMD 3900x / 64GB RAM / RTX 4070.
The example is just a contrived variation on what I am making.
Without a depth stop (and do-dad on the widget), how could it not keep going?
I usually keep my video drivers within a month or two.
(Thank you)
Generally, the decals are wonderful! In several places on my project, I am using to project features, such as headlights so that the geometry (fenders) can be adjusted to make them look better, which has been a real time-saver than a round-robin system.