Making Decals Even Better?

Hi,

Rhino’s decals work great!

Oddly, I am even using them in SubD editing for placeholders for car lights and whatnot, to shorten the round-robin workflow matching the car to the lights and vice-versa.

Unfortunately, I have an idea: Perhaps the Decal widget to also set the depth cut-off. Basically, this adds one more control which allows the decal to be depth truncated, so the decal doesn’t go all the way through both sides an object.

This would offer more flexibility, and perhaps also increase performance, as the decal projection does not reach extraneous surfaces, or try to.

As a user, this isn’t as important to me as…large-texture performance, but if you need an idea…

Hi Amy,

Well, I can only do what I can do, so I did it.

When I am next on, I will try putting it in Serengeti, but that is as
close as I can get.

Take Care,
Brenda

Hey Brenda, are you using the direction settings on decals?

see video

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Yes, I am. They go through and hit other surfaces of the same object, like this…

,

Also, if we could flip a decal front/back and left/right, that would likely save texture memory, too.

odd…they should not do that… can you send an example file to tech@mcneel.com please.

pls include your systeminfo

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Sent, with my laptop info. It consistently happens on both of my systems, including my AMD 3900x / 64GB RAM / RTX 4070.

The example is just a contrived variation on what I am making.

Without a depth stop (and do-dad on the widget), how could it not keep going?

I usually keep my video drivers within a month or two.
(Thank you)

Generally, the decals are wonderful! In several places on my project, I am using to project features, such as headlights so that the geometry (fenders) can be adjusted to make them look better, which has been a real time-saver than a round-robin system.

Yes, it happens under Raytraced. : )

replied via support bee- wrote it up as a bug item-
RH-84397 decal depth control needed

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Not there. Well, thank you for trying. : )

this should be fixable, I put this on @andy’s desk

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