Hello, I’ve been trying to make the structure on my project solid however every element is hollow and can’t make it solid, please he
ESTRUCTURA.3dm (9.8 MB)
Hello, I’ve been trying to make the structure on my project solid however every element is hollow and can’t make it solid, please he
ESTRUCTURA.3dm (9.8 MB)
what exactly are you after ?
is this grasshopper output or manually modelled ?
you are mixen several concepts here - groups, open surfaces, open polysurfaces, closed polysurfaces.
you need to get rid of the inner surface to be able to _join the elements (when they connect within tolerance)
not sure if i 100% get what you re after - there are still some issues…
maybe it s easier to start (step A) with one element with a few (4 or 6) cells - discuss a modelling or grasshopper workflow that fits for you (we need more info) and then scale it up ( step B) and discuss special issues like the corner above (step C) ?
kind regards - tom
Its a grasshopper output, all I need is that exact geometry to be closed, Im aware the are some issues within the model however at least for now it might stay like that, all I need is to make it solid
if you have the gh file, it may be easier, to try some things.
all i am asking is to get better info to help…
and dont want to juggle 1035 surfaces !
make sure you understood the concept that we are only building a closed “skin” that is the boarder / separation of the universe into the 3d-region of your virtual object/element - and the rest.
also check surface direction / normal (_dir)
now you can follow one of the 2 strategies:
left to right - do not create or remove the red surfaces - best already in your gh-definition, manually, …
if everything is within tolerance _join will create a closed polysurface - (but it will not because of the details i mentioned above)
_showEdges will tell you where
make sure every triangular or 4-corner “half-frame” element becomes a closed polysurface.
now booleanUnion everything.
you still will have issues with the geometrically unsolved details.
_shrinkwrap to get a mesh
… test on a few elements first, then do it globally for the entire frame during a coffeebreak…
good luck - cheers - tom