Making a bendy clipping plane sees command unknown

Hi, V8
I see an article that says draw a bent line etc extrude it, then use ClipFromGeometry

I get unknown Command

I see

and Pascal says Nope.

is it possible to make a bendy clipping plane or not ?

and what is the V8 method and method for V5 ?

I decide to run the ClippingPlane command and see what it has to offer now, and it says AroundCurve, sound promising so I select that and it prompts for Centre of Rectangle…
flippin heck ! :weary:

Cheers

Steve

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The article you saw was probably generated by ChatGPT - which we all know always provides accurate info. Maybe you want to start examining the sources of your Googled articles.

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Hi,
AI it had at top, so you are saying this is sort of spam data, AI generated trash.
noted.
Can we get that source taken down ?

so how does one make a bendy plane please.
Seems a logical thing to have, though logic and whats developed doesnt always happen.

Steve

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You would need to take this up with Google. That result is part of Google’s gemini AI search results. There is a “learn more” link that you can click to learn more.

Hi, advice is, just ignore it, and look for a McNeel answer, pity such are drowned by Google red herrings.
so if one was to type McNeel and Clipping Path follow feometry then that should find a McNeel answer. or so we hope.

anyhow how is bendy plane done pleeeeeze .

Steve

It isn’t done. There is no support for clipping in Rhino beyond planes.

I am quite shocked to hear that its not done or possible. :scream: :scream:
I need it !

Is it not programmable then, as it seems another prog has managed it.

As you can see it would be useful.
OH DEAR !

Am I the first to ever need it ?

OMG

How can I exclude that arm from my views ?

Can I have each part of my line segments as a planar clipping plane ?
is that the workaround ?

Steve

You are not the first to ask for this feature and will not be the last. There are plenty of items on the wishlist to keep the McNeel developers busy for years to come.

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I can imagine !
However what is the best way to achieve that bend as such, as I suggested one plane per segment ?

Steve

Clipping planes are infinite planes so that would not work. You may have to actually trim the geometry to achieve this effect.

,…so take the mesh, and have three of them already, its slow going, wanted speed from V8, at least saves are 20 secs now we can turn off compression.
window changes 20 secs still. as per V5.

but to make a clone of a mesh and crop part away , will slow things up even more. 3 becomes 4 meshes.

Didnt expect that to be so.

Oh dear. :worried:

Steve

Oh, wunderbar. An excellent example of misapplication of AI. And from a “trusted” information source as well. Perhaps common terminology should be changed from AI to BG (Bull**** Generator).

I’m sure Google’s latest brain fart could have extensive use in politics, but it sure has no place in the real world.

voll toll gell..

if you add your own brain to the job you can get some decent results, it is not magic but if you trust in it too much and get disappointed, well you will get used to the disappointment and it will make you maybe smarter again. till, well that one day you might be running from it because its too smart for you to handle :wink:

If you really need that functionality, you might try VisualARQ. Their Section system allows you to make jogged sections.
@enric probably can tell you how much you can squeeze out of this system.


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With GHGL you can use a polyline as a list of planes and roughly create the effect of the main post…

GHGL uses the geometries fed to its inputs…
(and I never managed to share a buffer from a GHGL to another)

Can GHGL interact with Rhino geometries?

No; it is purely for tweaking pixels on the screen

Hi @Steve1,

As @Czaja mentioned, yes, VisualARQ allows you to create realtime jogged sections. These sections must currently be vertical, but they can include concave angles, something not possible in Rhino using only clipping planes, since those are infinite.

Enric

Yes, sorry. I worded that badly. What I meant is … can we “tweak pixels” of geometries in the current Rhino document through GHGL?

no; that is not possible

A cutaway material would solve some problems…

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