I was wondering if it wouldn’t make sense to make hatches more dynamic in the sense that they would automatically update, if their boundary condition changes?
For instance, let’s say that a rectangular boundary with a matching hatch gets scaled or one of it’s vertices moved, the hatch could be live updated to match the new condition, instead of having to redo it.
The hatch would basically update as long as the boundary remains topologically the same.
If it gets more drastically changed, the
Hatch command could be rerun to reinstate a new dynamic link.