I recently discovered rhino’s displacement feature for a signet ring I’m working on. It actually does exactly what I’m after except for one issue, theres a obvious gap between the bottom half of the ring and the top half.
I’m assuming it’s because the polycount/layout is different on the surfaces between the top and bottom?
Forgive the roughness of it all, I’m still somewhat new.
Any suggestions? I will then when complete extract a render mesh…print and cast.