Hi! I am currently getting into Lunchbox, and I have some questions about the fundamental logic of it.
As far as I have understood it, lunchbox reads the UV of your surface and applies its panelling logic to it. Thus, if you are unhappy about how the panels turn out, you must find a way to control the UV.
However, when I’m adjusting my UV, I don’t see a very direct relation between it and the panels. See below for two different surfaces with quite different UVs - the UV lines are visible as black lines in the baked surface. To me, the lunchbox panels (green) look very similar despite the change in UV - am I missing some basic logic here? If not by changing the UV, how would I go about to set up the surface or the script, so that I, for example, had taller panels at the top of my surface compared to the bottom?
Thank you for any tips and explanations!