I’m looking to create a faceted effect on some existing CAD models for 3D printing.
Creating a triangular mesh and reducing the polycount has produced a decent result, but I am looking to to create a crisp / sharp edge between each of the facets, as at present these are smoothly blended
Any ideas on how to generate a crisper / sharper edged result ?
Outside of this, any other ideas how I might achieve an effect on a surface level, that is more controllable / editable ?
i believe the command FlatShade is what you are looking for. if you have produced a low poly model already it should be sharp. Rhino has a mesh shader enabled by default which makes geometry look smoother. am not sure how it will affect textures though, but in shaded mode that will reveal your actual geometry.