Low poly design on single face

I am trying to recreate a design that I generated, its a low poly angular design on one face only and the other faces are smooth and normal.

I first designed the base model in solidworks as thats a software I am mostly comfortable with and then brought that into grasshopper. I isolated the front face and tried using delauny triangle mesh but did not work as well as I expected.

Would like to know if someone has a good process to target this design. I have attached my grasshopper file which does not have much to show honestly.

I plan to 3D print the shell on a desktop 3D printer and cast it with concrete.

Thanks!

vit_trophy.gh (14.0 KB)

There is no point in doing that in grasshopper. That is a wrong tool for that. Use traditional modeling in rhino or elsewhere.

Does this mean ‘human-generated’? Anyways, if yes/no (:rofl:), why not put through Vizcom, get a mesh, and 3D-trace it manually, similar to what @dfytz1 said, or try to reduce the mesh to get a ‘low poly’.

Vizcom took like 1 minute:


I think dfytz1 is correct - GH is not the proper tool for this.

I tried making 2 of your surfaces:

These look ok, but the GH for it is pretty ugly:

So I stopped there. There might be a better way in GH, but I think you’d do better with Rhino and the GumBall.

2Srfs.gh (13.2 KB)

That’s also because the hope is for something automagic?!

A simple yet still true exploration (@Hussain1) could entail making a Y (text object) in Rhino, tri-meshing it and playing with vertices*:
low-poly-Y.gh (17.4 KB)


*that’s for something ‘random’, though—higher fidelity to your image will require something else.

This is awesome !

I did not know that this tool existed.

Thanks for sharing, will try it and keep you posted!