Tonty2
(Joseph Whelan)
March 1, 2025, 7:07pm
1
I make sculptures using Rhino, I start in 2D then play with the shape in 3D. I’m pretty new to it, so every time it’s a learning curve.
My starting point was this design.
I thought it could be done as a subD. But I found it really tricky, so just created it using a solid and cageedit. It worked fine, but I think it would be better (i.e. more fun to distort) as a subD
The bit I couldn’t work out in subD was how to recreate the 2D lines exactly, this was easy for a solid. So, the question is, would subD be a good choice and if so, how would I recreate the shape accurately?
Tom_P
March 1, 2025, 8:58pm
2
implicit modelling ?
paper doll approach
are your curves planar ?
_planarSrf
_quadremesh (convert to subd)
…
post a file
post some .3dm file to get better responses.
kind regards -tom
Tonty2
(Joseph Whelan)
March 1, 2025, 9:33pm
3
Veronoi wall hanging.3dm (8.3 MB)
Here’s my Rhino file. It’s a little messy, but works fine on the CNC.
Tom_P
March 3, 2025, 10:46am
4
Dear @Tonty2
modelling
this is the modelling workflow I would recommend:
… maybe handle the planar cuts to the sides differently
from left to right:
use the voronoi-like skeleton to set up a minimum subD-Typology.
increase the number of faces ( i used _subDivide and deleted some edgeloops)
inset
flowAlongSrf
offsetSubD
finetune the edges:
removeCrease
selEdgeRing
insertEdge 0.33333
insertEdge 0.5
delete edges to get the fillet-like appearance
Veronoi wall hanging_workflow_tp.3dm (4.8 MB)
grasshopper / scripting
there is much stuff already around in this forum:
search in google / images:
site:discourse.mcneel.com voronoi
for example this:
or:
hope this helps - kind regards -tom
Tonty2
(Joseph Whelan)
March 3, 2025, 9:49pm
5
Thanks. I can see I’ve got so much more to learn. Really helpful though
1 Like