Looking for alt ways to make this shape

I make sculptures using Rhino, I start in 2D then play with the shape in 3D. I’m pretty new to it, so every time it’s a learning curve.

My starting point was this design.

I thought it could be done as a subD. But I found it really tricky, so just created it using a solid and cageedit. It worked fine, but I think it would be better (i.e. more fun to distort) as a subD

The bit I couldn’t work out in subD was how to recreate the 2D lines exactly, this was easy for a solid. So, the question is, would subD be a good choice and if so, how would I recreate the shape accurately?

implicit modelling ?

paper doll approach

are your curves planar ?
_planarSrf
_quadremesh (convert to subd)

post a file

post some .3dm file to get better responses.

kind regards -tom

Veronoi wall hanging.3dm (8.3 MB)
Here’s my Rhino file. It’s a little messy, but works fine on the CNC.

Dear @Tonty2

modelling

this is the modelling workflow I would recommend:
… maybe handle the planar cuts to the sides differently

from left to right:

  • use the voronoi-like skeleton to set up a minimum subD-Typology.
  • increase the number of faces ( i used _subDivide and deleted some edgeloops)
  • inset
  • flowAlongSrf
  • offsetSubD
  • finetune the edges:
    • removeCrease
    • selEdgeRing
    • insertEdge 0.33333
    • insertEdge 0.5
    • delete edges to get the fillet-like appearance

Veronoi wall hanging_workflow_tp.3dm (4.8 MB)

grasshopper / scripting

there is much stuff already around in this forum:

search in google / images:
site:discourse.mcneel.com voronoi

for example this:

or:

hope this helps - kind regards -tom

Thanks. I can see I’ve got so much more to learn. Really helpful though :slight_smile:

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