Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 64Gb)
Computer platform: LAPTOP - Plugged in [96% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 8-4-2022 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA RTX A5000 Laptop GPU (NVidia) Memory: 16GB, Driver date: 10-19-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 517.66
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-19-2022
Driver Version: 31.0.15.1766
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Tibidabo\VisualARQ.rhp “VisualARQ”
C:\Program Files\Rhino 7\Plug-ins\Tibidabo\Tibidabo.rhp “Tibidabo”
C:\Users\djhg\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\SubstanceImporter\2.0.3\Substance.Win.rhp “SubstanceImporter” 2.0.3.0
C:\Users\djhg\AppData\Local\Programs\Enscape\Bin64\Enscape.Rhino7.Plugin.dll “Enscape.Rhino7.Plugin” 0.0.22283.1642
Difficult to say. I often have save times of ten seconds or more. I usually attribute this to large projects and especially to imported objects from other applications which clog the block and materials managers. This could be exacerbated without me realizing it. In the case of the project from which this complaint arises, the save time appeared to be longer than expected.
Japhy’s suggestion to disable the plug-ins that do not ship with Rhino would be my first step.
If that makes the problem go away, enable systematically, test, and see if you can identify it.
If that does not make the problem go away, then it rules them out as the cause.
In film set design, objects are often imported from other sources into a model, so there may well be objects originating from solid works. Maybe that’s what’s showing up in the notes panel. Most of the time I think my long save times are the result of complicated models of interior spaces imported from other applications. (Colleagues often use Revit or Vectorworks - but Sketchup is the worst.) The sheer size and/or complexity of many of my set design projects is a factor also. In the case which generated this post, the project was simple so the long save times stood out as anomalous, but that project’s long save times eere temporary, so let’s let this stand as a one-off concern. (And it doesn’t matter if it’s an issue with the VisualArq plugin, which I’ll continue to rely on for now.)