I’ve made this voronoi structure so far with the idea to create an unrollable Voronoi surface(Brep).
So first I defined the flat triangles at the intersection parts and then developed the curves wich I wanna loft and put them by using “curve closest point” into lists of 6 curves for each branch, so the curves from each branch are the closest 6 curves to the selected(highlightet) points. The problem is that in each branch the curves are shuffled in different orders and directions, so they do not loft the correct way. I just did 2 manually loftings to show what I’m trying to do.
Hope you guys can understand what I mean
So does somebody have any idea how to loft these curves the easiest way to create an unrllable surface?