I’m trying to connect a bunch of contour lines drawn from a map in order to recreate an approximation of the terrain.
I’ve tried patching them; but patch does weird things putting sharp lifts and dips where there are none.
I’ve tried lofting them; but the straight lines of the loft connecting two curves don’t track the correspondence between the curves very well, resulting in super twisted surfaces.
Is there a command that will, at each point on the first curve, connect it to closest point on the second curve? Because I think that would give a much saner result than what Loft is currently trying to do.