Local coordinates and object hierarchy in Rhino 6


#1

Hi,

Are you even thinking about local coordinates and object hierarchy for Rhino 6?

Best regards

  • Björn

#2

+++++!
Just like components in SketchUp - they have local adjustable coordinates. This makes it very easy to get bounding box dimensions - something that is not possible in Rhino if the objects are not aligned to the world coordinates. This keeps us from fully implement Rhino - there is no plugin to get all part’s dimensions for cutlist and BOM. Adding all dims manually is a nightmare and prone to errors!


#3

The Blocks functionality use local coordinates, but it’s kind of hidden in Rhino. I’d like it more exposed and be able to show the pivot points and have a sidebar with the object hierarchy. Cinema 4D does this object list/tree really good, perhaps that could be an inspiration.


#4

Oh, but Blocks are also instances. That’s not what I’m talking about here, even though the function itself is needed. There should be able to exists some hierarchy and local coordinates without instances.


(Pascal Golay) #5

Hi Bjorn- this does exist in a way with the object Gumball frame - it is not used currently, in Rhino, for much outside Gumball itself, but it is probably no hard at all to allow say BoundingBox to be based on the current Gumball frame, things like that- would that be a step in the right direction?

thanks,
-Pascal


#6

I seem to remember a script that someone created that gave unaligned bounding boxes. Very useful.


(Pascal Golay) #7

Yep there is a script out there for a minimum bounding box, and it would be easy enough to make something that allows the user to set the BB orientation, but that is not the same as a persistent CS that is set per object - Gumball kind of does that.

-Pascal