This may be a really basic question, or there might just be a plugin for this I’ve not been able to find, but does anyone know a way of having something which is created in GH as being editable in the viewport, which then will feed back into GH automatically. For example:
If I have a curve imported to GH and create perpendicular lines along it using say the X axis from perp frames, is there a way I can have this ‘live baking’ to rhino, so I could then adjust the rotation of them in the viewport, but this then is imported back into GH live, so that if for e.g. I change the number of divisions along the base curve, it will add a division but not lose the rotation I applied to the nth frame?
If this is totally not do-able the other thing that might work that I don’t know if it’s possible is, if I have a similar scenario to above, with a curve with a set of perp frames, if there a way to have a set of sliders, (for e.g. to adjust rotation) where the number of sliders in the GH definition automatically is the number of divisions? Essentially a control where I can use a slider or other input to create that amount of input sliders.
Apologies for not showing the actual file I’m working on, standard NDA stuff. I can make a quick file up if that helps but it’s more an issue of interface than file if you see what I mean.
Thanks to anyone who has any ideas!