Linking views

In the latest WIP TestMooCow is “acting up”:

Also, SynchronizeViews only updates 2 orthographic viewports (in a standard 4 viewport setup) - the one that one is working with and one other. The 3rd orthographic viewport does not follow along.

Hi Wim,

In some brief testing I have not been able to repeat what you are reporting about SynchronizeViews. What do I need to do to be able to repeat this?

– Dale

I’m unable to repeat this on another PC… And I’m not sure why exactly I wrote SynchronizeViews there - I was using linked viewports in the Rhino Options > View > Linked Viewports.

I was only trying that because of the issue with TestMooCow. I have seen viewports not refreshing for a longer time now and while annoying to a certain degree, it’s just a matter of waking up the other viewports.

The thing with TestMooCow is worse. That one I am also reproducing on the other PC.
I often have a floating viewport on a secondary screen with a shaded display mode and a maximized viewport on the main screen with a wireframe display mode. Both perspective. Having these viewports linked works wonders but that stopped working now…

Hi Wim,

I guess I’m not sure what is being described here. Is there an action to be taken here?

– Dale

Yes please. I need TestMooCow to work again.

  • Launch Rhino
  • Maximize the perspective view - shaded display mode
  • Make a cube centered at world 0
  • Call NewFloatingViewport
  • Call TestMooCow and pick the floating as primary, the maximized as secondary.

On my system this is what I then see:

You can see the one box 3 times but there are only 2 viewports.

Rotate the view in the floating viewport and now this is what I see:

As I said, I can replicate this behavior on two completely different systems so I hope this is not something that I’m the only one that is seeing.

Hi Wim,

I am able to repeat this.

You can track this issue here:

https://mcneel.myjetbrains.com/youtrack/issue/RH-37073

– Dale

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Hmm - it worked here… I think… checking again… oh, yeah, I see, right, not actually very handy.

-Pascal

Hi Pascal,
From what I found out now, it works very well as long as the viewports have exactly the same size. On 2 identical screens, my one viewport will be within the Rhino interface and the floating viewport on the second screen will be bigger…

Yeah, that is what I found as well - my guess is it’s not hard to fix but…

-Pascal

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RH-37073 is fixed in the latest Service Release Candidate.

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