We are working with linked blocks a lot recently with files that contain dozens of them sometimes >100 in separate files.
I have noticed that when copy-paste linked blocks from one file to another, or importing a file that contains all the linked blocks, the redraw is on and the blocks keep popping up and redraw each time the new one loads. On heavy scenes with slower redraw it is a considerable slowdown. Could this be fixed to have redraw off when doing the above actions?
( it does not happen when opening a file with linked blocks, just copy and insert). This could be avoided now with simple SetRedrawOff macro but ideally normal Rhino actions would work with no redraw.
in V5 and WIP when switching the block from Linked to Embed, the selection highlight color stays off-color (slightly darker as for linked blocks). This only gets fixed once the file is reopened. This off-color selection is a good indicator of block type so it makes it confusing now.
Also when switching from Linked to Embedded block, there is a weird behavior: try copy/paste the newly switched block. It pastes a copy OK, but also, at origin Rhino pastes an exploded version of the block, all on current layer. Both V5 and WIP. After re-opening the file behavior is OK.
And related wish for scripting - @dale - could we add a wish to the pile for RhinoScript method to allow inserting blocks from external files, with all the current command options (link/link-embed/embed and layer style active vs. reference)?