LinkDoor Animation

I have designed a linked door for a specific application. My next task is to animate it to check for any jerky component movements, which would be great in Bongo. I use Rhino all the time but have only used Bongo for the most simple movements, and this linkage is well beyond my means. I would greatly appreciate assistance in animating this system. If someone can help, please let me know and i will send the Rhino6 model.

You can also use Kangaroo to simulate such systems:


LinkDoor.gh (33.4 KB)
LinkDoor.3dm (295.4 KB)
P.S. One thing you’d better avoid is placing your geometry far away from the origin point. https://wiki.mcneel.com/rhino/farfromorigin
2 Likes

Thank you Mahdiyar. Much appreciated… I will apply that in the morning. My model is a 2D section of a 3D master model, and this door is about 80 metres from the master origin. Once the movement works ok, I will transfer it to the 3D master model as a 3D door, about 12 metres long. I will let you know how this goes in the morning. For me it is bed time now.

This can be a way using bongo
LinkDoor.3dm (399.4 KB)

(https://www.dropbox.com/s/548djb3t0leu47v/LinkDoor.MP4?dl=0)

UniConverter_20200404131022

Thank you Vikthor. I will try this out