I’ve been trying to make a chain that goes around a set of gears. I used the “roller coaster” demo to build my IK chain. It works fine for 3 or 4 links but my chain is about 30 links long. Once I get past 7 links the program becomes to over loaded.
Is there a limit to the number of IK links you can have? And is there a work around to this? I just want to be able to have multiple objects follow the same path but at different point.
In theory there is no limit but in practice indeed, long chains in particular lots of linked constraints makes the software overloaded.
Unfortunately I can’t offer you a workaround.
I looked at your post about animating materials and this will be a good workaround for my project. I need something thats VERY light weight as my computer is not very fast, but can give the impression of movement to an animation. Here’s what I came up with SURFACE_CHAIN.3dm (330.4 KB)
I have another question though. I’ve been playing around with recording history and having a lot of fun. I want to get this surface to be effected by this wave curve (see attached file). Just like the watch band file you guys posted. But in this one I need the surface to stay static.SURFACE_WAVE.3dm (73.0 KB)
Don’t know how you built your ribbon. I rebuilt it using ‘Sweep1’ which gives less deformation of the surface’s isocurves, and hence les deformations of the “dots”. SURFACE_CHAIN 001.3dm (221.7 KB)
That will work for making the wave surface–I haven’t used clipping planes before.
Here’s what I came up with for the chain. I just made my chain curve with my box constrained–then duplicated it 10 times. I used the keyframe editor to offset the positions