I used blender to pose the astronaut model and then exported it as a OBJ model to import into Rhino. The part of the model with the texture shows properly, but the helmet does not. It does not have a texture. I think my problem is just lighting in Rhino to have the helmet display properly as it does in Blender. Turning on and off sun and skylight doesn’t change the helmet from displaying grey. I do not normally use lights. Suggestions?
Here is the MTL file:
newmtl Default_Material.003
Ns 200.000000
Ka 1.000000 1.000000 1.000000
Kd 0.500000 0.500000 0.500000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Glove_v2.001
Ka 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
map_Kd C:/Glove_Base_color_V2.png
map_Ns C:/Glove_Roughness_V2.png
map_refl C:/Glove_Metallic_V2.png
map_Bump -bm 1.000000 C:/Glove_Normal_OpenGL_V2.png
newmtl Helmet_v2.001
Ns 20.000006
Ka 1.000000 1.000000 1.000000
Kd 0.588000 0.588000 0.588000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
newmtl Wearpack_v2.001
Ka 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
map_Kd C:/Wearpack_Base_color_V2.png
map_Ns C:/Wearpack_Roughness_V2.png
map_refl C:/Wearpack_Metallic_V2.png
map_Bump -bm 1.000000 C:/Wearpack_Normal_OpenGL_V2.png

