Light Setup via SDK: Interested in camera/view dependent light location

Hi,

I have an own created display mode. There I’m defining also a default light. Initially I did define it in the world coordinate system:

SetStyle(ON::world_directional_light);

Now I wanted to try also a camera/view dependent setup like

SetStyle(ON::camera_directional_light);

My expectation was, that the light is now located relative to my view, so if I rotate the model the light should stay in my view. But I cannot see any difference. Is there something more to do?

Many thanks

Peter

I’m afraid those light types have never been implemented.

Andy

OK, understood.
Thanks for the quick answe.