Hi,
I have an own created display mode. There I’m defining also a default light. Initially I did define it in the world coordinate system:
SetStyle(ON::world_directional_light);
Now I wanted to try also a camera/view dependent setup like
SetStyle(ON::camera_directional_light);
My expectation was, that the light is now located relative to my view, so if I rotate the model the light should stay in my view. But I cannot see any difference. Is there something more to do?
Many thanks