Light block stacking

Hi, I’m doing a cube made of bricks (It´s necesary for the texture, because I have to do some holes in this cube and I need to show the cutted bricks, etc.) and I would like to know if there is a better or an easier way to do this without slowing down my computer.

Please tell me there is an easy way.

PD: I know I can simulate the texture with Texture mapping, but I would like to know if I can get this by doing the other thing.

You could mesh a brick and use that mesh in other places (where you don’t need holes or need to cut)

Hi, thank you but it still slow my computer, I was thinking in like drawing or something that don’t create 70.000 bricks.

JM

Hi Jose - Wim’s idea is not a bad one, I think - you can take the 70,000 hopefully very simple bricks and Join them into a single mesh.

-Pascal