Light and animation needs tweak

Hello,

I would like to ask for a light sistem tweak, which the body of the light and the ray could be seen instead of only where the light hits.

Also, animation section could animate objects (like moving from 1 point to other) instead of only have camera trail options.

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Hi @Leo13

Currently no support for volumetric lighting in vanilla Rhino, but maybe @nathanletwory can shed some light on (sorry 'bout the pun), if there’s a chance of the volume node(s) being incorporated in R9?

Other than that, a few of the rendering plugins support volumetric lighting; at least V-ray and Bella that I know of, but others might as well.

There’s Bongo for object animation inside Rhino.

Or use Blender, if you need a free alternative that has both object animation and a version of Cycles where volumetric lighting is supported.

HTH, Jakob

My goal is to wrap all nodes, work can be followed in this branch until it is ready to land in Rhino 9 WIP: CCSycles/csycles/ShaderNodes at jesterKing/9.0/RhinoCycles_cycles44 · mcneel/CCSycles · GitHub . I am not yet ready to test the volume nodes, but at least AbsorptionVolumeNode wrapper code is being generated: CCSycles/csycles/ShaderNodes/AbsorptionVolumeNode.cs at jesterKing/9.0/RhinoCycles_cycles44 · mcneel/CCSycles · GitHub

Anyway, for Rhino 7 and 8 you’ll probably want to “cheat” and model the volumetric volume yourself, have some appropriate texture with transparency/alpha set. I made an example for that in 2020:

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