Learn more subd or switch to Maya?

I want to learn to develop geometry like these projects. All of them have been developed using fluid form modeling capabilities of Maya.

Due to the integration of subd, is it possible to develop such geometries in Rhino or should I learn Maya for more efficient modeling of such designs?
































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Yes. Also look into Grasshopper.

No

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lol. im definitely pro rhino, but my brother you definitely sound like a rhino fundamentalist. give Maya its credit in subdivision modeling.

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you can definitely model these using rhino, but it would feel like digging your right ear with your left hand. im confident that the next version of rhino would develop subd modeling further and close the gap between subd and maya.

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