Hi everyone,
I’m experiencing an issue when printing layouts to Image or PDF, where the output is incomplete. I noticed that when I print using the monochrome display mode, I can achieve up to 1200dpi on A3 without any problems. However, with my custom display mode, I can’t go beyond A3 at 300dpi (4960x3507 pixels). Attempting to print A1 at 300dpi also results in problems.
My custom display mode is simply a copy of the monochrome mode, with the only change being the lighting setting, which I’ve adjusted from scene lighting to custom lighting. Nothing else has been modified.
Has anyone else encountered this issue or have any suggestions for a solution?
Thanks in advance!
See my test file here:
Untitled.3dm (2.0 MB)
monochrome with Custom lighting at 600dpi (only a small portion is showing)
monochrome up to 1200dpi without problems (how the image should look like in this test file)
Rhino 8 SR8 2024-6-11 (Rhino 8, 8.8.24163.12481, Git hash:master @ ded4d86ca901dbeaf13ee84f79b3e91b22da4880)
License type: Commercial, build 2024-06-11
License details: Cloud ZooWindows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 64GB)
.NET 7.0.20Computer platform: LAPTOP - Plugged in [94% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3080 Laptop GPU (NVidia) Memory: 16GB, Driver date: 4-11-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.22
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 3080 Laptop GPU (NVidia) Memory: 16GB, Driver date: 4-11-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.22
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in portSecondary graphics devices.
Intel(R) UHD Graphics (Intel) Memory: 128MB, Driver date: 5-12-2024 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- There are no monitors attached to this device. Laptop lid is probably closedOpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: HighVendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-11-2024
Driver Version: 31.0.15.5222
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16 GBRhino plugins that do not ship with Rhino
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