I’m working on a render for a project at my job and using a very large dataset as the base terrain for accuracy. The dataset is divided into 50+ smaller meshes, each ranging from about 20–80 MB.
I’ve been using Reduce Mesh at around 80% or more, which does a great job reducing file size. However, after reduction, some areas of the textures appear black or blank.
Is there a better way to handle this? I understand the textures might not be intended for this kind of heavy reduction, but each mesh has up to ~200,000 triangles. I’d be fine reducing that by half if Rhino could retain the texture.
I wasn’t able to reproduce the issue you mentioned on my side and I tested it in Rhino 8.25
However, some issues did occur after joining these meshes. Is this the problem you wanted to report ? If so I’ll log it for our development engineers. Thank you.
The issue I’m having shows in the first clip. It’s hard to spot, but you see black areas within the texture. If you look a little closer you can see where they show. When I try to make a render they stand out a lot across multiple meshes. The image attached shows a clearer example of what I’m talking about. I think the second clip is a separate issue. It would be nice if I could join every mesh and retain the texture but it seems like that’s a UV issue.