I am trying to create a simple spiderweb-like ballustrade.
I am using Kangaroo and I’m using all the bottom vertices of the mesh to anchor it down, then I’m selecting a smaller number of vertices at the top and trying to create a spider web like structure with the mesh hanging from these points.
For some reason I can not get Kangaroo to use all the top anchorpoints that I’m trying to assign:
Thank you for the quick response Martin, however I’m afraid I don’t completely follow. I tried changing the tolerance in the solver by several orders of magnitude either way, but it made no difference to the result whatsoever.
The tolerance means that points closer than the specified value will be ‘merged’ right? The distances between the anchor points are multiple orders of magnitude larger than the standard tolerance value, so in theory it should work right?
I’m sure I don’t understand, just sharing my thought process.
I see where I messed up now, I had my Cull Duplicates component set to the standard ‘Average’ mode, effectively creating a new point, not related to the original mesh vertices, if I set it to to ‘Leave One’, the definition works immediately!
I will definetly remember this for future scenarios!