I am developing a research wherein one of my objectives is to be able to achieve collision between random shapes. I have developed an algorithm using kangaroo in order to stack them using the collider component
Same as on your old thread, upload your definition …
But to your questions 1 and 2:
Why you want to pack random pieces and after that you want to align them so every edge has the same length. Picture 2 just looks like a simple voronoi to me. And this could be easily done on a surface.
And random ngons won’t be planar on a curved surface, if you want a half way nice connection between. I mean there are ways to do that, but your surface or the ngons need to be made after another not random in the same time. As good as I know, may I‘m wrong.
Really sorry for not posting the file earlier as I lost a lot of my data due to a hardware issue. But here goes. Hoping you can have a look at it.Stacking.gh (99.7 KB)