# Kangaroo Hex Grid Deform - Push Hex Cells Away From Region

**URL:** <https://discourse.mcneel.com/t/kangaroo-hex-grid-deform-push-hex-cells-away-from-region/86923>\
**Category:** Grasshopper\
**Created:** [August 1, 2019, 12:25pm UTC](https://discourse.mcneel.com/t/kangaroo-hex-grid-deform-push-hex-cells-away-from-region/86923 "2019-08-01T12:25:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![HS\_Kim](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/hs_kim/32/473975_2.png) [@HS\_Kim](https://discourse.mcneel.com/u/HS_Kim)\
**Post date:** [August 1, 2019, 3:17pm UTC](https://discourse.mcneel.com/t/kangaroo-hex-grid-deform-push-hex-cells-away-from-region/86923/2 "2019-08-01T15:17:25Z")

</div>

> [@martynjhogg](#):
>
> How can I keep the cells more hexagonal? Equalise Angle? Clamp Angle? How do I pair up the lines to do this?

Maybe what you are looking for is Anglegoal?. Here’s the result with adding it.

 ![Canvas%20at%2000%3B05%3B50](https://global.discourse-cdn.com/mcneel/uploads/default/original/3X/b/2/b2412d76866187170ba8d156563e71b2d70f8eb2.png)  
And multiple points repulsion.  
 ![Canvas%20at%2000%3B09%3B09](https://global.discourse-cdn.com/mcneel/uploads/default/original/3X/e/9/e9d555c51efd69264cb4a1e99cdb11d64874261a.png)  
[PUSH\_AWAY\_reV1.gh](https://discourse.mcneel.com/uploads/short-url/tzhDUGSRSgG1hNw76YGRa4Jtccd.gh) (21.0 KB)

---

_[View the full topic](https://discourse.mcneel.com/t/kangaroo-hex-grid-deform-push-hex-cells-away-from-region/86923)._
