So, i have a bunch of surfaces that have one orientation, when I join them into a polysurface the orientation changes. Apart from this it changes in the wrong way, and I cannot flip them again because they are joined.
Why is this happening?
Is it possible to flip surfaces that are part of a polysurface?
Hi @Bogdan_Chipara
Three of the surfaces have 5 edges - something clearly went wrong with the trimming and it left behind tiny edges at the corners - and I guess that somehow it’s messing with the directions. I can’t help you as to why it happened, but if you manually re-trim the surfaces, they seem to join OK.
This is the upper left corner of the right rounded surface:
It’s hard to see, off hand, how to avoid this completely in a free-for-all surface modeler - the edge overlap top and bottom makes a legitimate join at each so Rhino would have to know your intentions to disallow or automatically adjust here. One way would be to use JoinEdge instead of Join, and pay attention to the warning - that seems onerous to me, but it does convey your intention to Rhino.
Reliably recognizing a slightly weird edge configuration seems not realistic, to me, right at the moment anyway…
Here’s a quick idea based on observation.
In many situations a geommetry will be bad if
1: there are too many digits which are not nice and round
2: geometry edit points too close to eachother. (100m building but points 1.5mm close)
So I was wandering, why not make a tool that pops up those 2 issues?