I have been looking at this thread but I just cannot understand why joining to surfaces is so super hard in Grasshopper when it is so easy in Rhino.
I took two rectangles and tried to join them as one surface. Nope. Not even that. baking them and then boolean union in Rhino. Super simple.
I want to pracice doing these patterns. Exactly the same problem as Mark had in his thread. But as said. I simply cannot understand what makes it so super hard and I cannot really understand how to solve it. What is it I missing and what knowledge am I lacking?
Is there some tutorial in how to do this? Because this stops me from doing sooo many things with Grasshopper.
Actually, @Martin Siegrist has helped me with this code before. But I could not solve the frame! But now, the frame and pattern is joined! Amazing! I am not totally sure I understand HOW. But now I at least have something to play around with!
I have been struggling with this for a long time! So, thanks again @martinsiegrist =)
I can appreciate the frustration of boolean operations in Rhino. That said, I feel that it would be unfair to characterize this as a problem purely on Grasshopper’s side. Afterall, all Grasshopper is doing is drawing on methods underlying Rhino. Part of the problem is bugs. The other part (which you control) is a lack of understanding data structures, and not understanding what methods are meant for what geometry types. Many solutions were provided to you in this thread. Prove to us that these methods and solutions do not work on a concrete example and we can go from there.