I have here a special case, where I don’t have any idea, how to achieve it.
In short, I would like to do something like False Rectangle Packing by @laurent_delrieu (Great by the way!). But instead of drawing new rectangles, I would like to join pre-existing tiles in bigger squares ( but predefined sizes, like 2tiles x 2tiles , 3tiles x 3tiles , 4tiles x 4tiles).
I now that the answer lies in connectivity trees ( like from sandbox ) . But I am not sure, how to setup conditions for different sizes.
I tried it with anemone, and would love to solve it in python ( not a must ).
Hello
it is quite exactly what I am doing, if I remember well. The only problem is that you have no 1x1 tile. So by doing things randomly you could have some problems. It is doable by programmation. I have some C# example on this forum
thank you very much for the answer @laurent_delrieu!
I tried already your examples. Sadly, I have no idea about C#. How can I modify your script from your first suggestion, so that I only get squares ?
The main idea, is to use it on trimmed surfaces. I had the feeling that your examples only work with regular grids. In my case, I have tiles with different sizes ( it should be around 0.5, but not exactly).
Oh, and I forgot to mention, that I have also the 1tile x 1tile of course, to fill the gaps.
You have to learn to code. Grasshopper is programming but it is not very good for recursive problem like the one you have.
The closest script I have to your proble (connectivity of brep) is this