I would make the bottom part as a revolve. To make sure the top part matches, just make the first two control points have the same X and Y position (use SetPt). surface tranx.3dm (104.8 KB)
a different approach if you dont want to rebuild it since matching will not be sufficient which will create a discontinuity within the surface, i would make a line from your front view mirror it from the middle and trim the surfaces off with it.
when you blend the surfaces you are blending two trimmed surfaces which will not keep the edge continuity. just have a look from your front view when you blend.
here you can see on the left that blend creates a straight blend, while on the right it might look like its ok, but i would not use it.
one possible approach to fix your surfaces might be:
(left)
_untrimAll from the complex surface
(middle)
_split (isocurves, shrink = yes)
_setPt to the new edges, to make sure they are exactly X=0, Y=0, Z=0
_extrudeCrv to get helping-surfaces
_matchSrf
(right)
_trim
_mirror
SubD
of course it is temping to use SubD for stuff like this…
Subdivision modelling is widely used in the context of jewellery…
blue - a simple revolve
green - i started with a _sweep1 and moved the CV s…
I used a trimming from corner to corner - which might be problematic for further modelling steps.
(alternative - keep s small portion of the 2 edges)
brown - _sweep2