Jagged boundary condition from Isopod

Continuing the discussion from Isopod - implicit surface tools:

Hi @DanielPiker is there a way to “smooth out” boundary condition like below?

This was generated from one of your example files. I applied the MeshSolidSDF using a barrel shaped “boundary”. But looks like whenever the gyroid hits this boundary, the cut off is rough, much rougher than the gyroid mesh itself. I noticed that bumping the resolution number would help but it’d greatly increase vertex count. The gyroid per se is already quite fine. I don’t want to add all that resolution where it has diminished returns.

Try increasing the number in the k input

thanks. but at k=1.2 i get this:

compared to k=0.6, the value internalized in the example file:

i don’t see an improvement honestly. it just makes the lattice “struts” skinnier…

Why don’t you post your file?