Continuing the discussion from Isopod - implicit surface tools:
Hi @DanielPiker is there a way to “smooth out” boundary condition like below?
This was generated from one of your example files. I applied the MeshSolidSDF using a barrel shaped “boundary”. But looks like whenever the gyroid hits this boundary, the cut off is rough, much rougher than the gyroid mesh itself. I noticed that bumping the resolution number would help but it’d greatly increase vertex count. The gyroid per se is already quite fine. I don’t want to add all that resolution where it has diminished returns.



