Issue with Ray Traced mode with edges shown



Ray Traced With Edges Issue.3dm (11.7 MB)

Rhino 8 SR13 2024-11-12 (Rhino 8, 8.13.24317.13001, Git hash:master @ ca3666c3ebed2b9567e10930077bfa0884f65db9)
License type: Commercial, build 2024-11-12
License details: Cloud Zoo

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 15GB)
.NET 7.0.0

Computer platform: LAPTOP - Plugged in [80% battery remaining]

Hybrid graphics configuration.
Primary display: AMD Radeon 780M Graphics (AMD) Memory: 1GB, Driver date: 7-24-2023 (M-D-Y).
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 2-22-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 546.80
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device

Secondary graphics devices.
DisplayLink USB Device (DisplayLink) Memory: 0MB, Driver date: 4-16-2020 (M-D-Y).
> External USB display device with 1 adapter port(s)
- Secondary monitor attached to adapter port 0
DisplayLink USB Device (DisplayLink) Memory: 0MB, Driver date: 4-16-2020 (M-D-Y).
> External USB display device with 0 adapter port(s)
- There are no monitors attached to this device. Laptop lid is probably closed

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-22-2024
Driver Version: 31.0.15.4680
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\BlockEdit.rhp “BlockEdit” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\Calc.rhp “Calc”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Seems to occur on thinner objects but objects that do have some thickness.

I can’t reproduce on MacOS or Windows with an 8.15 build.

Windows:

MacOS (changed layer colors here to black):

edit: FWIW Raytraced/Rhino Render do not draw these lines, that is done by the display pipeline essentially as a postpro step.

In addition to getting the latest version available of Rhino, you might want to update your Nvida driver to see if that helps.

1 Like

A new Rhino session and it’s gone.

Using linework with the Raytraced mode gives a good effect similar to what you can do with most real-time render engines.

Trying to add linework post-production… It didn’t work out too well but I think you guys have bigger fish to fry right now.

I recall a popup that I immediately closed about a week ago. Wouldn’t hurt to get the most out of my video card given I spent the money on it. I’m WAY down on Ram (regular RAM not so much VRAM) (Windows 11 is hogging it? Or maybe Asus?), I thought I might have been dealing with a ram issue.