Post ‘Mesh’ from Quad Remeshed Object
Post Quad Remesh from NURBS object
How can I retain this Quad flow from the mesh above without creating 10 million triangles.
Thanks.
You can subdivide the quad mesh.
Fixed it.
The idea was to export the quad remeshed topology to blender. ‘mesh’ settings for some reason made it 10 million polygons even on custom settings.
The fix was using ‘ExtractControlPolygon’. It turned the Nice Quad flow into a Mesh, without Subdividing the object.
I didn’t find this on any other forum post, but through trial and error.
Hopefully someone will find this helpful.
NURBS > Quad Remesh > ExtractControlPolygon > Export