Isopod - implicit surface tools

Yes indeed - this technique can also be applied for generating mesh textures.
However, the speed comparison you show isn’t a meaningful one, as you would never use ValueAt with a list of thousands of individual points for something like this when you can simply generate the mesh texture directly with the FieldTexture components and it takes only milliseconds.

textrn

spinodoid_texture_example.gh (2.8 MB)
You can also use IsoCutMesh to split a mesh with a field:

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