I have been trying to rotate my model (any model actually) in order for it to be baked and be able to run Make2D directly from Top view.
According to this Wikipedia article, there are 2 rotations to achieve Isometric View,:
For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1⁄√3 or arctan 1⁄√2, which is related to the Magic angle) about the horizontal axis.
But I must be missing something…
Isometric.gh (6.0 KB)