Is there an easier way to alter a simple mesh like this?

I have a simple mesh box with the tops and bottoms removed. I would like to control the top 4 vertices to lift the upper corners of the box independently. Right now, the only way I can manage to set it up is to manually select the appropriate vertices, and plug each one into move component, and then rebuild the mesh after that.

I would like to know if there is an easier, more efficient way to go about this. I’m trying to get better at modifying meshes within Grasshopper.

2021.02.25_McNeel_forum_01.gh (16.8 KB)

You could also use Point Deform.


2021.02.25_McNeel_forum_01_re.gh (17.4 KB)

Thank you! In this example, does the point deform work so well because the starting mesh is a box?

You could use other meshes as long as you move mesh vertices and use that transforming vectors as the motion vectors for Point Deform.

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