wim
(Wim Dekeyser)
December 14, 2016, 6:56am
6
Well… as far as I can tell, the workflow for saving viewport to bitmaps might have been changed for RH6 but that does not solve the issue with the tiling of the Z-buffer output.
Hi @Jarek ,
No control exists to adjust the physical near and far clipping planes…It’s been on the todo list for a long time but just hasn’t found its way to the top… However, I don’t believe this will fix any of the tiling seams…but maybe…won’t really know until it’s tried. I’ve already got in place a way to tell Rhino what the near and far values are (which was an attempt to fix the tiling seams), but it didn’t work. Apparently even having two adjacent viewports using the exact same near and …