Hey guys, this would enhance my repetitive workflow, since the print patterns are slightly different from the mesh geometry I’m looking for a way to match the overall mesh to that outline (small deviation).
Thanks in advance to look into this! Hannes
But if there is a automatic way to take all verts into account (average vertices while matching to outline) would be awesome.
As you see the PullGripsToCurve-script would only move the outer verts and would cause texture distortions which I would have to solve manually.