Is there a way to make 3D text procedurally in GH?

I can see how I can explode some text then assign curves to containers, but this is not procedural and so cumbersome, as I need many numbers on my 3D print.

Is there a way to do this? Seems like there has to be, but starting to thing not, as all my search results involve exploding and manually processing of the text.

2 Likes

Great, thank you!

There is a native Text On Surface component.

Oh wow thank you, that one was sneaky, couldn’t find it without your help!