Is there a way to make 3D text procedurally in GH?

I can see how I can explode some text then assign curves to containers, but this is not procedural and so cumbersome, as I need many numbers on my 3D print.

Is there a way to do this? Seems like there has to be, but starting to thing not, as all my search results involve exploding and manually processing of the text.


Great, thank you!

There is a native Text On Surface component.

Oh wow thank you, that one was sneaky, couldn’t find it without your help!