Hello, I was wondering if there was a way to create an algorithm to distribute colors across elements using some color theory inputs? I really like the color distribution on the attached wall piece and felt like it was something that might be achieved via Grasshopper. It would be something that I would prefer was translated through the baking process if possible.
Any insight or links to information would be greatly appreciated!
One simple way is to find the (relative) Z min - Z max and remap 2 (or more) Colors like in this simple piece of C# (working on Meshes for the occasion):