Is there a way to "bake" WCS for FBX export?


I would like to know if the WCS mapping on the texture could be “bake” because when exporting an FBX file to use them as an asset in Unreal or similar software, the mapping view on Rhino viewport is not exported.
I understand that WCS is a property of Rhino, but I would like to know if we can eventually automate it to transfer Size of WCS 'box mapping" and orientation of OCS to a regular box mapping with orientation…
Thank you for your help

In Rhino 8 WIP you can pack textures on a mesh. Would this help you?

It’s the multi colored Rubix cube looking button in the Render Tools toolbar

Setting a Box mapping method should work but I haven’t looked in a while. I filed these types of mapping issues as as well. I believe a custom unwrap or a primitive like Box will transfer over to UE. You can also set multiple objects at once or use the MatchMapping command to use the same size for multiple objects even though it’s not based on WCS.