We are thinking of upgrading our rendering PC and considering a 12 core processor. I remember there was a 8 bucket max once upon a time. Is this still true?
It would be local rendering, not distributed.
VRay 2.0/Rhino 5
We are thinking of upgrading our rendering PC and considering a 12 core processor. I remember there was a 8 bucket max once upon a time. Is this still true?
It would be local rendering, not distributed.
VRay 2.0/Rhino 5
I use a 24 core machine and I see all 24. There was just one thing, I had to have Windows PRO to utilize both chips on the motherboard.
Thanks for info!
When I first got my i7 CPU a few years ago I noticed there were only 4 x buckets rendering in Vray, whereas there should be 8x buckets since there are 8x threads on an i7 with hyper-threading.
I found that a Windows boot setting which I accessed using Msconfig in Windows 7 was set to max of 4x threads for some reason.
Un-ticked the CPU limit option and then all 8x buckets appeared and all 8x threads were in use. - Michael VS
could u tell me exactly where that tab is under msconfig? I couldnt find one. im using Windows 8 btw.
got it, thanks mitch:smiley:
Thanks Mitch, @Helvetosaur , Thats where I fixed mine.
What I found interesting is that it says number or processors, but it actually refers to the number of cpu threads, not physical CPU cores. Michael VS
folks, just a random question. Im using I7-4790 8 Core with 16 GB Ram and Graphic card Geforce GTX 750 Ti.
have been tempted to try GPU rendering in Vray RT. for final production, is my Geforce GTX 750 Ti actually is more efficient for GPU render or my I7 8 Core is the right choice (CPU render instead?)
is there any ratio we can use between CPU vs GPU (for instance, 4 cores CPU is equal to 1GB Graphic card)
please give a little insight thanks
hi its 40 core system with 2 processors. wen rendering with vray 3.2 its taking only 20 cores. where as vray 3.40.01 is taking all 40 cores but scene with multi scatter is taking more than 4 hrs to render with vray 3.40.01 but in vray 3.2 same scene rendering in 2.5 mins .
my problem : vray 3.2 is taking only 20 cores(using one processor)
required solution : how can we use second processor also for vray 3.2 ( need to use 2 processor )
Vfr 2 is running on over 64 threads on one machine
No one mentioned that you can install the free utility called VRSpawner on another nine computers on the same network. It’s included for no extra charge!
During large renders / sequences, I’ll have all of the computers in the office helping out. It’s amazing, plus other 3D rendering apps charge you per node / computer / CPU / etc.
Just make sure that all the computers are wired. A wireless network has too much lag to work.
ChaosGroup Distributed Rendering tech-notes link.
NOTE: All new computers we get are a minimum quad-core i7 with 8 GB of RAM, no matter what their intended use. This way, they can help out with rendering anytime.
I believe vray 3.0 will be changed to a per node/computer pricing policy.
How much of Vfr 3 of 1x user + 10 nodes?