Hi,
making my meshes take on the high res texture jpg from Photogrammetry.
having set material to be object not layer.
One has to use SetObjectDisplayMode and choose rendered, for all four default views (if one will be using such views) , once done is it also necessary to make Top Bottom and run it, then Front as back run it and left as Right, run it. its a lot of faffing about. (incase I use such other views).
and if I am bringing the mesh into Rhino from the initial import file, as a BlockInstance, for speed of redraw , I am not sure if a block will allow me to apply that mode later on anyway (I dont like them as they deny so much) , so do it whilst I have the chance !
Yes, I’m afraid that SetObjectDisplayMode is strictly per-view currently. Below is a script that I use for setting it in all views. It should work for all standard views plus any named views that exist at the time the script is run. It should find and list any display modes that currently exist - including custom ones - to choose from.
To change the mode, (currently set to “Ghosted”) you need to edit the file in a text editor, comment out the active one and uncomment or add the one you want to use, then save the file.
Thanks,
I did try for each view but its not obvious if its needed or not as the inside face of the skin could be taking the image from the administered one…
hence after trying, I needed to ask.