I am using the mesh2surface plugin to generate nurbs from a mesh surface. There are some inaccessible areas on the mesh that would be easy to get to if I hid half of the mesh. Is this possible?
All suggestions and help gratefully received.
You could unweld and then explode the mesh to split it into its face and then select and hide areas. This could be very slow if the mesh is dense. Alternatively, clipping plane?
Hi Mike - you can turn on points for a mesh, select some points and
HidePt Or, you can try
CullControlPolygon to hide back facing mesh faces. Or, possibly
ClippingPlane may help.