Is it possible to hide and show (animate) a wallpaper of a viewport?

Hi everyone,

I am trying to have a wallpaper hidden and then to show it at another time later on and then hiding it again and showing another wallpaper later on… and so it should go for about 4-5 images. Is it possible?

I couldn’t achieve this by animating the viewport and setting the wallpaper visibility through the viewport’s properties on and off (while animating the viewport).

Let me just mention that the images i’d like to use were shot in different perspective angles, so I think it would be the easiest to rotate and tilt the model to an image and not the other way around.

Many Thanks!

Roy Z.

Only ‘Lens Length, Camera Location, Rotation and Target Location’ are the viewport properties amenable for animation.
Depending on the nature of your animation (is the camera stable?) you can maybe find a solution in setting up a PictureFrame as a decor piece behind your object. The bitmap assigned to the material then can be animated. A sample: animated pictureframe.3dm (1.5 MB) in which I used some bitmaps out of Window’s sample pictures folder(C:\Users\Public\Pictures\Sample Pictures) – I hope your system will pick them up.

Remember : the render content isn’t updated in any viewportdisplay when you ‘Play’ the animation. You should constantly press the next-tick-button on the timelineslider instead.

Thanks for the answer @Luc! my system did pick them up.

I am actually looking for a solution that will allow me to animate the camera and at certain times to stop, hide the model and show an image behind it that shows the model after it has been manufactured.
The problem is aligning the image to the model as they should align perfectly (or almost).
It’s very easy to align the model to a fixed image. It’s much harder to align an image to a model.
but I also don’t need to show the image behind the model together with it. I want to hide the model and show an image. then hide the image and show the model… keep animating the view, stop in another angle, hide the model again, show another image and so on… again the hardest part would be aligning the images to the model in the different angles.
I’ve tried it with a picture frame with no good result, but i’ll try again since it seems like the only option.

Many Thanks again!

Roy Z.

I must say, I hardly get the picture. When you write ‘the model’ do you mean the object(s) you modeled in Rhino? The ‘images’ are they real life picture or renders of your ‘model’? What is the overall goal of these model/image switches? Is the View animation purely a circular camera move around a stable target? You see, lots of haziness.

Sure hope you’ll find a way.

When you write ‘the model’ do you mean the object(s) you modeled in Rhino? Yes. Sorry for the confusion…

The ‘images’ are they real life picture or renders of your ‘model’? Real life, images of the same object after manufacturing.

What is the overall goal of these model/image switches? I wish to demonstrate how the Rhino object turned into the real life object by showing the object and switching to the image and back to the object… changing angle, stopping, hiding the object, showing another image that matches that view… and so on… for about 4-5 angles. and of course, have a few seconds in between… to make it display nicely.

Is the View animation purely a circular camera move around a stable target? no, I wanted it to be more interesting so there are also zoom ins and outs and some angle shifting of the camera and the object should not move.

Thanks again…

Roy.

I think I will make it… I’ll just try to render the object and the wallpaper (instead of a picture frame) in different animations and glue them together afterwards.

Then I could align the object to the wallpaper (by rotating the view) instead of having to rotate a picture frame to align it to the object… Thanks :slight_smile:

Hi Roy, I went to bed yesterday.:dizzy_face:

Post production: my thoughts exactly. VideoPad Video Editor(by NCH software) is very efficient and low cost software for such projects.Of course Adobe’s Premiere can do as well.

I don’t think you have to make different animations though. VideoPad allows you to cut a video in pieces and insert the stills (your ‘images’) in between. Even smooth transitions (fade etc.) are at hand. Indeed by using the images as a wallpaper you can manipulate the view with a immobile background - now I understand. You can consecutively use various wallpapers on sequential timeline ticks just to manipulate the viewpoint, and freeze the view by using the BongoAddKeyframe command. Finally render the animation without any wallpaper. Adding the brief appearance of some object could be used to indicate the spot in the final video where an ‘image’ is supposed to come up. The ‘images’ can be imported directly in the video editor, just as they are. The appearance of the insertion-point-indicating-object obviously can be cut away.

I hope to see the result of your labor on http://bongo.rhino3d.com

Thanks for the tips @Luc, no worries :slight_smile: I will try to do it that way!

I also happen to know that software but I was thinking about using Microsoft’s “Movie Maker”, but “VideoPad” might be better for this job.

I think I got the workflow figured out…
I sure will share the result! Thanks again, I’ll update.

Roy Z.