Is it possible to do UV mapping in Rhino?

Hi guys,
Every time I model something in Rhino, it creates UV maps automatically but not good enough to satisfy my needs. Is there anyway to customize UV mapping process in Rhino like what you can do in 3DS MAX? In 3DS MAX you can use “unwrap” modifier to customize the UV map.

Yes, there’s a texture mapping section to the Properties panel with the controls. By default, the surface domains are used.